Portfolio
Interactive 3D Systems
3D assets modeled in Blender and implemented in Unity with full interaction logic. These are not static renders — each model was built and tested inside VR systems.
Glock 19
- VR pickup + hand interaction
- Magazine insertion / ejection system
- Ammunition state tracking
- Raycast hit detection
- Watch Demo
Combat Knife
- VR melee interaction
- Collision-based hit detection
- Grip change
- Leash / tether constraint logic
- Breakable prop interaction
- Watch Demo
Kunai
- Projectile throwing system
- Tip-forward flight stabilization
- Surface sticking with orientation preservation
- Watch Demo
Shield Key (Resident Evil)
- Integrated with key inventory system
- Used for locked door mechanics
Door Locking System
- Dynamic key validation
- Snapping + rotation lock system
- Door state transition logic
- Watch Demo
Wardrobe
- VR hinge-based door interaction
- Physics-constrained rotational motion
- Stable object placement on moving shelves
- Part of a modular interactive furniture set
- Watch Demo