Portfolio

Interactive 3D Systems

3D assets modeled in Blender and implemented in Unity with full interaction logic. These are not static renders — each model was built and tested inside VR systems.

Glock 19

  • VR pickup + hand interaction
  • Magazine insertion / ejection system
  • Ammunition state tracking
  • Raycast hit detection
  • Watch Demo

Combat Knife

  • VR melee interaction
  • Collision-based hit detection
  • Grip change
  • Leash / tether constraint logic
  • Breakable prop interaction
  • Watch Demo

Kunai

  • Projectile throwing system
  • Tip-forward flight stabilization
  • Surface sticking with orientation preservation
  • Watch Demo

Katana

  • VR slicing system
  • Cut-plane mesh splitting
  • Physics-aware impact behavior
  • Watch Demo

Shield Key (Resident Evil)

  • Integrated with key inventory system
  • Used for locked door mechanics

Door Locking System

  • Dynamic key validation
  • Snapping + rotation lock system
  • Door state transition logic
  • Watch Demo

Wardrobe

  • VR hinge-based door interaction
  • Physics-constrained rotational motion
  • Stable object placement on moving shelves
  • Part of a modular interactive furniture set
  • Watch Demo