About
Unity Developer. Systems‑First Builder.
I’m Nathan Davis — a Unity developer based in Tokyo focused on gameplay systems, interactive architecture, and immersive experiences.
Unity (C#)
Gameplay Systems
XR / Immersion
Blender Pipeline
What I Build
- Inventory & Interaction Systems — modular, extensible gameplay logic built in Unity.
- Modular Environments — reusable architecture and scalable scene structure.
- Client-Side Architecture — clean C# implementation with production awareness.
Technical Stack
- Languages: C#, Swift, Java, JavaScript, HTML/CSS
- Tools: Unity, Blender, Git/GitHub, Xcode
- Strengths: Systems thinking, modular design, rapid prototyping
Background
Now
Computer Science @ Temple University Japan
Focused on Unity development, gameplay architecture, and building production-ready systems.
Before
Independent Skill Development
Years of disciplined self-education across music, art, and language study —
strengthening long-term focus and structured problem solving.
Today
How I Work
Clear structure. Iterative improvement. Craft over hype.
Professional Direction
I am seeking a client-side gameplay engineering role where I can contribute to a professional development team and help build immersive, high-impact interactive experiences.